The Nihilistic Storytelling of Far Cry 2

Among other things, a good story is one that is effective. It aims at an effect and then employs various tools at its medium’s disposal to achieve it. I tend to see stories as reflecting a creator’s worldview, as making a certain argument about how we should see the world. I agree with the Soviet critic Mikhail Bakhtin, however, that there are certain times when a given work can reflect multiple worldviews, but these are rarer cases. Either way, a work is an argument about a worldview, whether with itself, or with the reader, or both. And a good work attempts to argue well.

Some stories are simply better told in certain mediums. Fiction has a great many limitations, just as much as do film or television, while also having its own advantages. The potential for videogames to tell good stories – and indeed, stories that can only be told well as videogames – has been overshadowed by the way that unfortunately most games don’t end up telling particularly impressive stories. Videogames are generally popular entertainment, and that’s absolutely fine. Like a good Marvel movie, there are a huge number of highly effective simple and fun games where committing acts of violence is pleasurable and “good” triumphs over “evil”. I enjoy playing those games as much as I enjoy watching Marvel’s offerings. And they sell like hotcakes.

But there are serious games – ones that strive for every bit as much moral complexity as do good works of literature, with every bit as much flair and depth. The best games combine an awareness of the medium’s limitations with a sense of its potential. Games suffer from an unavoidable problem – they have what is known as “gameplay”: the moments where the player is in control. The need to provide gameplay is generally what kills the effectiveness of a game’s story, rather than harmonising with it. This is particularly the case with shooting games.

“Ludonarrative dissonance” is the name that game designer Clint Hocking used to describe the problem. You play a game, with occasional cinematic intervals – cutscenes – where the story is expanded without player control. The dissonance that Hocking describes is when the impressions produced by the two parts – what the player controls as they play, and what they do not – contradict one another. In a shooting game one regularly massacres entire armies. At the end of a mission the game will then inject a little story, expecting us to care about some comrade who has fallen or some love interest we fight for. This really does not work. The character cannot be like that – not the one we have controlled thus far – they are coldblooded and soulless as we are while we control them. Their gameplay has ensured they must be like that. The cutscene feels like cheating, emotional manipulation. That’s because it generally is.

A similar problem exists in superhero movies – our heroes cannot feel okay from all that killing, not inside their heads at any rate. But the mental health effects of regularly murdering hundreds never crop up – in part, perhaps, because the heroes tend to kill aliens or other superpowered villains. When we do not kill a part of that whole to which we belong – humankind – there’s less possibility for reflection. In videogames these issues are harder to displace partly because of the obvious contradiction between what we do and what the game does for us (as cutscenes), partly because our enemies are people just as much as they are monsters, and partly because games have a particular talent at getting us to identify with and connect with our player characters. We control them, after all.

Games at their most interesting find a way of combining the stories they want to tell with the gameplay they use to tell it. And there is perhaps no better example of this than Ubisoft’s Far Cry 2.

Far Cry 2

As it happens, Clint Hocking was the creative director and scriptwriter for Far Cry 2, a videogame published by Ubisoft in 2008 and one which plays interestingly with these ideas of ludonarrative dissonance. Or rather, a game which refuses to play at all.

The game is set in Unnamed African Country, during a period of civil war sometime before the present day. The player is one of a selection of mercenaries from various countries with a history of armed conflict. Their goal is to hunt down the arms dealer known as The Jackal, whose guns have made the collapse of the country possible. Through working with the warlords of the two opposing factions, the player gradually accumulates titbits of information about The Jackal, until eventually they are in a position to locate him. On the side, the player interacts with other mercenaries, an underground movement attempting to help citizens escape the country, and a reporter trying to gather information on The Jackal for the world outside. There is nothing more to the story. Using an array of weapons, the player indiscriminately kills people to progress through the world.

Indeed, the plot is even more barebones than my description suggests. The supposed titbits about The Jackal which the player wants to get from the warlords never really materialise – instead, the player simply becomes a tool for their war against each other and, indirectly, the country itself. Whereas other games give missions with a sense of purpose, Far Cry 2 seems deliberately not to. We destroy oil pipelines, blow up bridges, cut off food and medical supplies to the vulnerable population. Most of the missions involve some sort of war crime. This is not standard territory for games – at least, they always try to gloss over the war crimes! Far Cry 2 doesn’t care – that’s what is so impressive. It doesn’t even condemn them – it’s less immoral than amoral. The feeling is less of a naughty pleasure in doing bad than a weary disappointment at the impossibility of doing good.

Progress for the player consists in unlocking new weapons. Since the plot doesn’t really go forward the only sense of change is the player’s increased ability to murder. We have to ask ourselves what the value of all this is. We follow the game’s suggestions, doing missions, expanding our arsenal. But instead of stopping the war, we only make it worse. The game’s second act finds us in a new province in the country, where a ceasefire has been agreed between the factions. Our first mission there consists of breaking down the ceasefire by ourselves bringing a new shipment of weapons into the province’s capital. We must become an arms dealer to kill an arms dealer – the logic somehow isn’t quite there.

The characters are empty too, amoral freaks. They are simply warlords and underlings. Overheard dialogue consists of characters planning their next murders and nothing besides. In addition to the arms deliveries, we help assassinate the warlords so that their deputies can take power. But there is nothing of consequence that comes from this except another mission to do, another hundred men to kill. We lose our hope in positive change. Our actions at every turn are denied value, significance, meaning. Our choices consist of determining the order we do missions, and our precise approach once the mission begins – do we light a fire with a flamethrower, use a sniper rifle from a distance, or go in on a truck, guns blazing? The game is mechanically sound – it’s a pleasure to engage in such destruction and we want more. The physics for fire in particular were well ahead of their time.

Our desire for killing is at least compensated in most games by a sense that we are doing the right thing. We are saving the world from aliens or fighting for those that we love. Far Cry 2 offers nothing of the sort. It offers only the possibility of sating our bloodlust without any kind of soothing of the pangs of conscience that same bloodlust might be connected to. Another brilliant game of that era, Spec Ops: The Line, problematizes the player’s desire for violence by having the main character become increasingly unhinged as the game progresses, visibly rejoicing in the killing of his enemies. Far Cry 2 is a first-person-shooter, so we see through our character’s eyes. We do not hear them – they do not speak. Silence – the eerie absence of any decent justification for our actions – is the tool by which the game works upon us.

Early on in the game’s second act, after we have restarted the civil war, we find ourselves in the mercenary bar outside of the city which serves as a kind of safe haven for the player. I left it and began walking towards my next mission location. As I did so, I noticed on my map markings suggesting nearby buildings. Outside of the cities, such markings indicate a guard outpost in Far Cry 2. By killing the men, I would gain data for my map about the local area, and possibly find some rough (blood) diamonds, which are used as the game’s currency. I approached over a hill, my assault rifle at the ready.

But there was nothing, nobody, there. Instead, there were rows and rows of graves. Fresh, hasty, wooden crosses marked the places where men and women were buried. I had arrived at a sacred place with the intent to kill and a weapon in my hand. I discovered that I was, to all intents and purposes, a monster. And the game in that moment forced me to confront that terrible fact. This is environmental storytelling at its very best – and environmental storytelling is what makes games very special as a medium for telling stories. I had stumbled upon this for myself – I was in control, and so I was responsible. Just as I had killed hundreds of people without thinking, now I was made to feel that. And all of this in complete silence.

The Jackal, our arms dealer, meets us occasionally, whenever we are otherwise incapacitated. He gives speeches and mocks us. He quotes Nietzsche, but unlike when angsty teens butcher the philosopher, The Jackal’s willingness to quote maxims about the world’s violence and valuelessness are far more poignant. The Jackal has power, and he has adopted a terrible worldview to justify using it in the most horrific ways. Never mind that Nietzsche spends most of his books specifically arguing against the suggestion that there is nothing in life beyond increasing one’s power in the sense of violence and control over others. What matters is that the game presents us with a character who believes something – with a voice, however horrific, that seems to have thought behind it. And a voice, well made, is a worldview and an argument for that worldview.

At the end of the game the player ends up working with The Jackal. The Jackal talks a lot about disease and contagion. He sees the violence his weapons have made possible as something inevitable in the world and not his responsibility. He thinks it is something that must be isolated and exterminated. Together with the player he works to get the last of the refugees out of the country, with both of player and Jackal dying in the process. With the refugees free, all that remains is for the soldiers left behind to shoot each other until nobody is left and peace can once again dawn.

Far Cry 2 presents The Jackal as an antagonist, but the game does nothing to challenge his worldview. Instead, it draws the player into it, making them complicit in the same acts of brutal and pointless violence that The Jackal is supposedly responsible for, and no different from all the soldiers and warlords supplied by him. We kill for little reason – there’s no reward except (blood) diamonds, which can only be exchanged for weapons. The Jackal’s own weapons. The missions neither bring us tangibly closer to stopping him, nor tangibly closer to resolving the civil war.

Occasionally, in a loading screen, we get a feel for what the character thinks – our only suggestion of any kind of interiority on their part. But what we read only reinforces the game’s suggestion about the world. Here’s an example: “It wasn’t so long ago that this was another one of those dirty little wars that barely rated a sidebar. There was an arms embargo in place, and everyone back home could just cluck their tongues and plan their next tax-deductible donation…” Instead of trying to give us a likeable player character, the game gives us a mercenary – in other words, someone who doesn’t care. And since the player’s character doesn’t care or find any value in the world, we – the player – cannot find that value either, try as we might.

There is no ludonarrative dissonance in Far Cry 2 because the meaningless violence of the player’s actions is the game’s argument about the world. The world (of this kind of civil war), it suggests, is valueless and brutal. There is nothing to hold on to. There is no good, and the only pleasure comes in destruction. It’s an argument that is compellingly made because the player feels it. For we only play the game because the destruction is good – the game strips away any other worthy motivations from us.

We may disagree with the picture of the world that the game proposes – I certainly would like to – but that is to miss the point. There are two reasons for thinking, as I have for so many years, about Far Cry 2 – the first is that it is a fascinating example of how games can harmonise the stories they want to tell along with the tools they employ to tell them. The other reason is that as I wrote at the beginning, any piece of art is an argument about the world, and I think a responsible human being should engage with as many well-put arguments as possible. Far Cry 2’s argument, like those we find in Joseph Conrad (a key influence on the game) or Cormac McCarthy, is disagreeable but it is not bad. Unfortunately, it often explains the world all too well…

Anyway, I finally finished the game earlier this year, after a great many failed attempts, and I thought it deserved the piece. 

The Letters of Joseph Conrad

I read Conrad’s letters because I find him a powerful if at times impenetrable artist. Unlike with other favourites, whose works may be complex but nevertheless generally manage to be at least somewhat clear to the reader, Conrad’s tales often are opaque in both language and content. I wanted to see whether his letters would help clarify matters. Another reason is that Conrad is one of the English language’s most interesting stylists. His tales are dark, gloomy, illuminated only by brief flashes of lightning. I thought that perhaps by going behind the scenes I might discover the system of cogs and wheels that made possible such great works as Nostromo and Heart of Darkness.

Over the course of five hundred pages we get to know Conrad reasonably well. The author, who spent the first half of his life at sea, has few surviving letters from that time, making him as much of a biographical mystery as any of his characters. Instead, we read the letters of Conrad the writer. These are at times touching, as when he writes to his wife, or funny, as when he writes of his critics (“There is even one abandoned creature who says I am a neo-platonist. What on earth is that?”), and at times merely dull. As with Dostoevsky, Conrad spent most of his life without much money and was always asking to borrow some from his friends. I also got almost as fed up of Conrad denying he was a writer of the sea as he got from being accused of it. And as for his gout…

Joseph Conrad, Writer of Somewhat Oblique Prose

The letters are interesting to people who want to get a feel for how Conrad created his own works. I particularly liked his comment on Lord Jim beingbut “a hash of episodes, little thumbnail sketches of fellows one has rubbed shoulders with and so on”. But they are more interesting for providing clear – for Conrad – statements about how he wrote and what he thought. Such things we might pick up from his work but when laid out here they may still be useful or at the very least interesting. It is around these areas which this piece will be structured, with the result that my comments will be limited. Conrad can speak, or rather write, for himself.

Life

Conrad’s view of the world is often described as pessimistic, even nihilistic. Fate is cruel, merciless, and incomprehensible. This comes across in his letters too, although it is more pronounced earlier on – at the time of Heart of Darkness and Lord Jim – than when he was more established as a writer:

“Life knows us not and we do not know life – we don’t know even our own thoughts. Half the words we use have no meaning whatever and of the other half each man understands each word after the fashion of his own folly and conceit. Faith is a myth and beliefs shift like mists on the shore; thoughts vanish; words, once pronounced, die; and the memory of yesterday is as shadowy as the hope of to-morrow”

A certain lack of faith in humankind is the keynote. He writes of injustice that the best way to deal with it is to accept it. We might say that he is realistic, rather than pessimistic. It is of no great consequence either way, for a man with a “deep-seated sense of fatality governing this man-inhabited world”.

Our problem, as he sees it, lies in our being conscious of the world. Unlike the brute beasts of the earth, humans are aware of the world’s terrifying valuelessness and suffer all the more for it: “What makes mankind tragic is not that they are the victims of nature, it is that they are conscious of it.” This is a view shared by other pessimists like Thomas Ligotti or Arthur Schopenhauer.

How does Conrad fight off this gloom, what does he believe in? Certainly not Christianity – “Christianity is distasteful to me. I am not blind to its services but the absurd oriental fable from which it starts irritates me”. Instead, Conrad clings to traditional values as his ballast: “What I believe in most is responsibilities of conduct.” When spelled out, his values are spoiled by the sense that they are impossible things, lying beyond our reach:

“I respect courage, truth, fidelity, self-restraint and devotion to the ancient ideals of mankind; and am sorry that, like most men, I fail in the practice of these simple virtues.”

We learn of Conrad’s politics, which are fairly sound. He has sympathy for the Africans and other non-white peoples, even though his views would be old-fashioned today, and his views on slavery are a little tainted by his experience growing up in Poland-Ukraine. Mostly, his politics is marked by the same sense of tireless hopelessness as the rest of his views:

“Every cause is tainted: and you reject this one, espouse that other one as if one were evil and the other good while the same evil you hate is in both, but disguised in different words… What you want to reform are not institutions – it is human nature. … Not that I think mankind intrinsically bad. It is only silly and cowardly. Now You know that in cowardice is every evil – especially that cowardice so characteristic of our civilization”.

Work

So much for Conrad the man. Now we must get to Conrad the writer. This was what I enjoyed the most. Conrad comes across in these letters as a thoroughly human writer. He goes from hope (“labouring against an anxious tomorrow, under the stress of an uncertain future, I have been at times consoled, re-assured and uplifted by a finished page”) to despair (“…writing as I did with a constant, haunting fear of being lost in the midst of thickening untruth”), he struggles with English – his third language – but at no point does he give up completely.

And so, what is his advice to us humble novices?

On le mot juste:

“No word is adequate. The imagination of the reader should be left free to arouse his feeling.” Instead, what you want is “a picture of a mental state”.

On scepticism and truth:

“The fact is you want more scepticism at the very foundation of your work. Scepticism the tonic of minds, the tonic of life, the agent of truth – the way of art and salvation. In a book you should love the idea and be scrupulously faithful to your conception of life. There lies the honour of the writer, not in the fidelity to his personages.”

On the use of detail for establishing reality, and the truth we must hold to, consciously or not:

“A picture of life is saved from failure by the merciless vividness of detail. Like a dream it must be startling, undeniable, absurd, and appalling… Our captivity within the incomprehensible logic of accident is the only fact of the universe. From that reality flows deception and inspiration, error and faith, egoism and sacrifice, love and hate. That truth fearlessly faced becomes an austere and trusted friend, a companion of victory or a giver of peace. While our struggles to escape from it – either through drink or philanthropy; through a theory or through disbelief – make the comedy and the drama of life. To produce a work of art a man must either know or feel that truth – even without knowing it.”

In short, what he recommends is a fidelity to one’s convictions, to one’s vision of the world (though we should know it before we write):

“Everyone must walk in the light of his own heart’s gospel. No man’s light is good to any of his fellows. That’s my creed – from beginning to end. That’s my view of life – a view that rejects all formulas dogmas and principles of other people’s making. These are only a web of illusions. We are too varied. Another man’s truth is only a dismal lie to me.”

And his other useful advice is to be careful about the creation of mystery:

“Explicitness, my dear fellow, is fatal to the glamour of all artistic work, robbing it of all suggestiveness, destroying all illusion”. Explicitness concerns spelling things out, it does not mean that we must rely on deliberately confusing language. On the contrary, “in letters suggestiveness itself – a great quality – must be obtained by precise expression”. There are a number of times when Conrad advises his friends by doing some close reading on a few of their sentences, and changes them to make them less obvious, but much more powerful suggestive, by adding in a perfect turn of phrase.

Conclusion

However much we may struggle at times with Conrad’s own style, and I know I do, it comes from a particular worldview, and fits that view like a glove. The dark world is depicted with a dark and flickering style. And that is what, to me, makes Conrad so great. For it is a style that has only grown more effective over the years and it is the style that is best suited to our own day, with its ambiguity, its dashed hopes, and its great uncertainty.

For readers who have no sympathy for Conrad’s writing, and for those who do, I end on an amusing quote from him about Nostromo, which he had edited lightly over ten years after it had first been published:

“A paragraph of about ten lines has been taken bodily out, for the simple reason that reading it after ten or twelve years I could find no intelligible meaning in it.”

Who has not felt that with Conrad? But who has not, at the same time, felt that even in the vaguest, the most tenebrous of phrases, there lies a suggestion of the dark forces that, like it or not, bubble underneath our world? He’s alright, Conrad, really.

Thomas Carlyle, Prophet or Petty Pamphleteer?

There are, it seems, two ways of coming to Thomas Carlyle. The first, and tamest, is through the likes of Borges, who praised Carlyle’s experimental novel Sartor Resartus as a model to be emulated. The second route is far less innocent. Carlyle is perhaps the best known these days for his “fascism”. Carlyle’s dates obviously don’t have anything to do with fascism – he was born in 1795 and died in 1881. However, the man’s politics have aged extraordinarily badly. We may overlook or even, unthinkingly, admire his theory of Great Men, at least from a distance, but as soon as his authoritarianism comes out in his writing it only gets louder and louder, and less and less reasonable or coherent.

I have spent a few weeks with the Penguin edition of Carlyle’s Selected Writings, and in this post I suppose my goal is simply to suggest why there might be a reason to read this side of Carlyle, however reprehensible it may be.

Why read him?

One way to read Carlyle is less as a thinker so much as a character. Carlyle was a Scot. His parents wanted him to be a preacher but he ended up losing his faith. Nevertheless, there’s a strong prophetic tone to his writing that is impossible to avoid. Carlyle is completely incapable of writing in clear English. Not prophecy, but “vaticination”, not a standard sentence but all sorts of inversion. There are plenty of allusions, lists, and terrible images. From the back of my book – “Roar with all your throats, of cartilage and metal… for it is the hour!”

One gets the sense that Carlyle was rather disappointed to be born after the French Revolution, the subject of his major historical work. He has a certain relish for chaos that is distinctly Romantic. And indeed, it’s best to think of Carlyle as a Romantic, one born to late and who lived too long. His fearful view of technology, his praise of the individual and their genius, his loathing for the conforming masses, are all in their essence Romantic. In particular, Carlyle takes a lot from the German Romantics, and was a huge fan of Goethe (seemingly without noticing that Goethe renounced Romanticism later in his life). And these German Romantics were, it must be said, politically suspect. Aside from their support of Revolution, the sheer anti-rationality of the likes of Novalis has left a painful legacy in the intellectual history of the world.

Out of the Romantics grew Carlyle’s views of Great Men. In “On Heroes, Hero-Worship, and the Heroic in History” Carlyle laid out his view of Great Men as those who take the “dry dead fuel” of “common languid Times” and exploit it to achieve great things. Their conviction is at the heart of their strength. Except, wait a moment, haven’t we by this point in human history noticed that conviction often is little indication of goodness? Stalin, of course, had his convictions, as did Hitler. Generally I disapprove of bringing in these two, because they are classic examples which end up stifling arguments. But in Carlyle’s case the comparison really is appropriate. When he writes that the average man is nothing more than a “dumb creature” saying in “inarticulate prayers: “Guide me, govern me! I am mad and miserable, and cannot guide myself!”” we see a man who has so little respect for the average human being as to approve of any authority capable of guiding them, without ever questioning their true nature.

So, Carlyle was a fool. That’s no reason to read him, for there have been plenty of fools in history. But I think as a character, he’s interesting. The introduction to my copy is heavy with irony – a particular favourite line is “nothing is more remarkable in Carlyle than the way in which he simply stopped thinking.” But once we get beyond such humour, there’s a sense of sadness in Carlyle’s gradual collapse into authoritarianism. Friends and admirers, even philosophical opponents such as J. S. Mill, turned their backs on him as he grew more and more extreme. Conservatives rejected him for his distrust of the landowners and new money, while those on the side of progress had no time for him at all, even though much of what he said – the criticism of his world – was in line with their own ideas.

Ah, it is not easy, this apologetics business! Carlyle’s works speak for themselves, and not altogether to his credit. The gradual turning inwards of their creator, his isolation, his sense of being outside of time and in a hostile, incorrect world – these are more interesting in a novel’s main character, than in a writer of tracts who had real influence. Carlyle is not without his similarities to Kurtz from Heart of Darkness, which I looked at last week. But still we should read him, I think, and not just because we should always try to engage with ideas we do not call our own. For one, he was incredibly influential in his day, and he has a rather unique style (I shan’t call it good). But most importantly, his criticisms are powerful, however inadequate are his solutions.

Through a look at the essays “Signs of the Times” and “Chartism” I’ll try to demonstrate Carlyle’s worth as a thinker as well as a character.

Thomas Carlyle, in all his glory. What is there in those eyes?

Signs of the Times

“Signs of the Times”, written in 1829, begins by criticising of the world Carlyle was living in. It is a world of prophecy, rather than living in the moment. Nations and thinkers were all in an apocalyptic frame of mind – whether the Utilitarians in Britain under Bentham or the Millenarians who predicted the return of Christ to earth and its somewhat rapid end thereafter. Carlyle’s main problem with all this constant prophesying is that it’s a symptom of an unhealthy age – an “Age of Machinery”. And not just in the simple sense, of spinning jennies and railway engines and steam – things every British schoolchild, even me, manages to learn about. No, if it were only that, perhaps Carlyle would not have to complain, though he does have sympathy for the weavers who lose their jobs to “iron fingers”, or the sailors who are replaced by steam’s “vaporous wings”.

Instead, the “Age of Machinery” is really about what we might nowadays call systems. It is an age of “adapting means to ends” which at first leads to great advances in wellbeing, as machines come into mass use. But then we start becoming so goal-orientated that people become means in themselves, rather than ends. “The internal and spiritual” side of us is overtaken by this thinking. We lose our spontaneity, our sense of individuality. The Romanticism is visible in Carlyle’s idea that instead of a genius weaver, we now only have talented machine users. Skill, which can be made to a pattern, replaces whatever lies deeply inside of us.

Our institutions, whether the church or the arts or the sciences, are all affected by this way of thinking. Christianity, Carlyle enjoys reminding us, spread because of the force of its “Idea” and the passion of missionaries. It did not spread because everyone was organising meetings or giving our pamphlets. In sum, his enemy is a materialism, a belief in science far greater than even the previous century had had. But it is also a hugely destructive belief, for we end up turning our backs on and denying all that “cannot be investigated and understood mechanically”. The spiritual side of human beings is denied in favour a simple happiness – the sort that lets itself be measured.

However appealing this is on the surface, I have a great deal of hesitation about it. It seems to me that there are two ways of looking at human value. One says that the goal of any theory should be the happiness of the many, while the other looks only at the peak of human achievement, vaguely defined. The former is utilitarian, while the latter is Carlylean (or Nietzschean). The danger is that in pursuing personal human achievement, we achieve general human degradation. Nietzsche’s solution, and I suspect Carlyle’s, is simply not to care about the masses. But it’s not a view which I myself much enjoy, even as I agree with Carlyle that any theory that deflates the spiritual side of humanity is pretty awful too.

This essay is interesting, of course, because the problems have not gone away. In our own age we are under the thumb of great systems, with nary a thought given to our spiritual, internal workings. Indeed, much of what Carlyle says seems in line with contemporary thought about capitalism’s effects on the individual. And when Carlyle speaks of the power of passion, of the Idea, to break through the stultifying frames of these systems, it’s a view that appeals. Carlyle’s piece ends with a muted optimism, a sense that out of this conflict between old and new a better world will be born. Alas, it’s taking a long time to come.

Chartism

“Chartism” was written ten years after “Signs of the Times” and is an altogether less pleasant essay to read. All the same, again there are some things here that are pretty sensible. It was written during a time of great working-class upheaval in Britain and asks what the solution is to the problem. Although the Chartists – the group in revolt – had a charter (it’s in the name), Carlyle does not trust them to know what they want – “these wild inarticulate souls, struggling there, with inarticulate uproar, like dumb creatures in pain, unable to speak what is in them!” Still, he still less trusts the politicians of the day to know what is wrong.

Carlyle is scathing of Britain’s political elite, and also of the “statisticians”. There is an impressive paragraph when he takes statisticians to task for asking the wrong questions. Impressive because Carlyle lists all of the things that one would need to measure, from social mobility to stability of work, to actually know whether the condition of the working class was good. Simply saying that wages are rising is not enough – that fact alone does not mean that things are getting better. It is a criticism that has lost none of its force. Charitably speaking, there are too many of us unconsciously thinking that a healthy “economy” is the solution to all of the world’s woes, without thinking about such questions as how that wealth is actually distributed or accessed. It’s impressive that Carlyle does not miss this point.

And just as importantly, he sees that an overreliance on statistics is bad in another way, because it devalues life, and reduces us to just a number. Carlyle sees that workers – and human beings – struggle for “just wages” not just in the sense of money, but in terms of dignity too. But just when he seems to be saying something sensible, Carlyle gets started on the Irish. “The time has come when the Irish population must either be improved a little, or else exterminated.” Yeah, I’m not going to defend this rubbish. Nor what Carlyle says about the Irish spreading bad values like a contagion into Britain itself.

Carlyle talks about dignity, and for him it comes down to justice. But where he goes from there is pretty ridiculous. Might is apparently right. Anyone who has governed a place we must believe is a just ruler, because otherwise they would not have been able to continue ruling. England is fine for Ireland because the Irish haven’t overthrown us (they did). Secret police, guards on every street corner, and a military presence have absolutely nothing to do with control – justice is the reason we continue to rule. “Might and right, so frightfully discrepant at first, are ever in the long-run one and the same”. Carlyle, of course, did not live in the twentieth century. His heart, I am sure, never left the eighteenth. But it must be said that if anything, might has very rarely equalled right, and he’s very much mistaken to think that it ever has.

So, anyway, what do we do with the working class, and with England? Though Carlyle complains that the solutions to poverty in Britain (the “Poor Law”) was a simple solution to a complex problem, and a disaster, his own solutions are no more complex. We do not exterminate the Irish – we merely deport them. Mr Carlyle has heard there’s plenty of land over in Canada where we could send them. As for the British, a bit of forced emigration wouldn’t go amiss either, alongside some education. Now, it is the case that we have some political problems in this country too, so we’d better get a “real aristocracy”. No, Carlyle doesn’t want any of that democracy trash. Strong leaders, powerful Ideas! Man, what a great ideologue Carlyle would have made.

Carlyle, clearly, was struggling for people to support him. In chapter eight he invents (!) a fake book, “History of the Teuton Kindred”, which he quotes for several pages, to support his own ideas. Again, if Carlyle were a literary creation, this would be funny – a little postmodern flourish. As it happens, he was a man, and this just suggests a kind of sad isolation. “Chartism” begins so well, with its diagnosis of the times and how they short-change the individual, but it ends so badly. It was rejected by all the journals of the day and Carlyle had to publish it himself.

Conclusion

Alan Shelston, who penned my edition’s introduction, ultimately gives up on trying to defend Carlyle’s politics and just says they the result of “not ideological belief but rather psychological disturbance and intellectual deterioration”. Maybe. Any belief is the result of something, but finding the correct origin doesn’t change the belief itself. Carlyle is a strange writer. Full of good ideas and bad, unlike a poet or fiction writer it’s much harder to overlook the bad in him. As a man of his time, he is fascinating, but as a thinker, he is deeply concerning. I keep coming back to this idea of him as a character in some postmodern adventure. Ultimately, I think that’s the best way to approach him. Carlyle is someone to look at from a distance, to analyse from one’s armchair, but not to emulate, not to love. That, I think, is fair.